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Old Feb 16, 2007, 12:31 AM // 00:31   #1
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Thumbs up Berodach + Abdiel

Description: the Berodach and Abdiel classes are like a remake of the elementalist and mesmer classes. (i know it sounds like it would be a remake of the necromancer and teh monk but i think that the monk shouldn't have any mroe remakes, and teh mesmer and elementalist are kind of being ignored)

Berodach skills:

hell prayers: typically hexes, fast acting hexes that don't do a lot of damage or a lot of effects, but that work fast and don't cost a lot

dark invocation: typically enchantments that have large and powerful effects, but they don't last as long as others and they cost large amount of mana

dark energy: typically damage spells, useing chaos-fire-and lightning damage.

demonic devotion: for each rank of demonic devotion you gain 2 mana and 2 health points

armor style: a combination of the necromancer armor and teh elementalist robes, and teh head armor is typically teh look of bat wings with different colored auras
__________________________________________________ ______________

Abdiel skills:

holy chorus: typically hexes and shouts that cuase some sort of cripling, degenerations, or backfireing of spells and skills

arch-magic: normal damageing spells, useing the elements holy-water-lightning

replacement: typically a new type of spell where you replace yourself witha different figure, you don't take any damage, but you can only keep teh figure for as long as your mana stays above zero.(its an odd system that converts every hit on you to be a certain amount of mana damage or mana degeneration. as well as the health bar does not have any regeneration in that form. this skill doesn't have many spells in it)

holy devotion: for every point of holy devotion you get a bonus to you health and how fast you cast you spells

armor: a combination of teh warrior's armor and teh dervish's robes. and teh head armor typically take teh shape of eagle wings.

so that it, what does every one think of this idea. or is there any more detail that i need.

Last edited by thatdudeman; Mar 02, 2007 at 08:49 PM // 20:49..
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Old Feb 16, 2007, 12:04 PM // 12:04   #2
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No.
Definitely /NOT signed

Totally and utterly not.

If I started seeing one of the arch-banes of roleplayers everywhere seeping into Guild Wars.... I'd throw the game out of the nearest window and never touch it again.

No angels. No demons. And DEFINITELY no hybrids.
They are among the worst clichés in all the roleplaying world...
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Old Feb 16, 2007, 06:19 PM // 18:19   #3
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well usually cliches make the majority of the mmorpg's greatness. if the cliches didn't exsist in teh guild wars game there would be no warriors, rangers, elems, monks, so on and so on. so think that this cliche wouldn't be a problem, but i have been working with some better names. when i find one that i think is better then half demon and half angle then i'll post it.
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Old Feb 16, 2007, 06:25 PM // 18:25   #4
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i think the angels of the game are paragons...
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Old Feb 16, 2007, 06:36 PM // 18:36   #5
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well no, there not angels, they were just thought ot be angelic. becuase of teh winged designs on their armor. its a stupid reason, but its ok. i can see why you'd think that though. i read teh bio on teh site, or a fan site, i can't remember where exactly
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Old Feb 16, 2007, 06:45 PM // 18:45   #6
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I'm sorry, but I have to agree with SotiCoto on this one. Although your concepts sound really cool, I really don't feel that they belong in a game like GW. Perhaps if Blizzard ever made a Diablo 3...

Seriously though, I think the game would feel a bit off balance from that point on. As it stands, all the current classes are basically your average shmo with some sort of talent (great strength, communes with spirits, throws fireballs, etc.) that happens to have what it takes to save the world from total disaster.

Now if you ask me, if you told me my new char was half demonic or half angelic, I would expect them to kick twice as much ass as any of my other chars. In order for it to be cool, they would need to be much more powerful than any other class, and then all those classes would suck in comparison. In a game like GW, your proposed classes are better suited to a monster or boss.

As to your comment about clichés being great in games, yes they are. Just not this cliché in this game.

But at least you threw the idea out there, so more power to ya.
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Old Feb 16, 2007, 06:45 PM // 18:45   #7
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Well, the definition of a Paragon is a quintessence, or an angel-like figure of purity, the purest form of. And not to sound totally racist but a Dervish is a muslim "ritualist", one of whom thought to have a lot of angered energy ready to be released. I always pictured the Paragon and Dervish as the Angel and Demon part of the game. The Paragons are excellent support characters and attempt to keep their allies alive(angel) and the Dervish are bloodthirsty brutes who can shapeshift into avatars and release recklass energy and power upon their enemies.
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Old Feb 16, 2007, 07:03 PM // 19:03   #8
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well cpt. i see your point, thats why i gave them the new names of methuselah and seraphim. methuselah are people who live for an extremly long time through the use of evil energy, or a vampire. teh seraphim, although teh highest choir of angels, is sometimes portrayed as siants who draw strength from the seraphim choir.

and i know that the paragon and dervish seem like good and evil, but really teh dervish are holier then teh paragon, but there not really beings of evil or good. becuase there were dervish and paragons working for the evil aide and then there were teh paragons of our alliance. this class concept could upen up a whole new door for a story line. 2 seperate story lines for people who choose to be evil and those who choose to be good. obviously haveing the same ending. like an extremly extended kurzick luxon thing.
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Old Feb 16, 2007, 09:28 PM // 21:28   #9
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Regardless of how you dress it up, your classes offer nothing new, interesting, or fitting to the game.

try again?
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Old Feb 16, 2007, 10:22 PM // 22:22   #10
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i'd say that this is new and interesting, and how would you know whats fitting for teh game, before it was just a bunch of white people in a europe style continent. putting asians in would ruin the game. then teh canthan continent was made were it was totally asian or white with a couple blacks. then elona was made and its nothing but blacks and arabs, and a couple whites. the other continents could be considered obserd and offering nothing to teh game. but now everyone says that there great editions to teh game. so who's to say that we can't go beyond the real and into the ethereal. that was already partially started in teh elona continent, i think its perfect.

so please try to use constructive critisism instead of just saying 'you suck try again' not very proper is it.
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Old Feb 17, 2007, 10:35 AM // 10:35   #11
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Factions is a good addition with likable new mechanics and offers something to the game.
However though its level design is great it is for to linear and locked, making you do grinds and (at least partial)dungeoon clearing in a game that promises to have no grinds and clearing that can be avoided.
Though Chanta new and shiney it has lost some of of what GW was suposed to be to make pace for that new flavor.

In Elona on the other hand , Anet whatched the dev's more closely and it is completely true to what Anet said GW is, this makes it feel less flashy and more of the same.
Factions seems like a fair trade off, but Night Fall was a bit of a dissapointment as asside from looking, working and felling better it is still not that new.
[cliche]It is what prophesies should have been[/cliche], it is very common for the gaming industrie to market an improved something as "ALL NEW"

I for one hope the game play in the next expantion will feel even more different form the other chapters as factions felt from prophesies.
The niche is that it does not have to be different, it just has to feel diferent, Fooling somone who is staring at you through a comuter animated screen is much easyer than fooling somone who is looking at you in the real world, it is possible to put things in a diferent perspective and there for possible to make a old thing really seem "ALL NEW" and we(I)'d never know.

I'm not even sure if the setting of Eleona is improved from Tyria there is less diference in enviroments there are less diferent cultures and groups of note, looking at the overall immersiveness it should be more bland that prophesies.
The graphics look a lot beter though, making locations less repedative even though there is a lot of the same there.

For your good and evil based characters, it is something for starwars, blocking off part of a story line for a sertain class is wrong for guild wars, your class choise should not be what makes you chose light or dark, this should be the player themselves, preferably through several open neded missions rather a text box option.
Though I am not in favor of splitting players between good and evil, doupt about both factions that seemed like the good guys at first is much nicer, giving the player more options that to blindly folow one faction.
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Old Feb 18, 2007, 10:06 PM // 22:06   #12
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well i understand what your saying. but hte thing is that good and evil are relative. if anything the next edition to teh guild wars game is going to be in a different hemisphere of this planet that teh game takes place on. the thing is now tht the whole jist of the eastern hemisphere has been reached (europe-tyria, cantha-asia, elona-africa + arab) so teh next edition to teh game is going to be in an american setting. its chronilogical order. but then where does teh game go from there. at that point the entire world has already been covered. the only place to go from there is to a new planet, or to a game made in teh ethereal. seeing as that changeing to a new planet with technology greater then the time setting already established it swould ruint eh game. the only place to go after teh next expansion is to teh ethereal realm. unless they decide to just slowly go forward in time. or release expansion that show a re-built tyria and orr.

and its not like the class would decide which side your on. i'm changeing the name of teh second class from seraphim to nephilim. teh nephilim are people who where teh offspring of angels and humans, and while the actual characters aren't going to be true nephilim, but will learn how to use their powers and weaponry. such as flaming swords and whips.

that way teh characters can choose there own path. but the use of black and grey magics of teh nephilim and the methuselah.

(to explain, black magics are magic that is meant to intentionally cuase pain to a person for you own personel gain, or for teh pure joy or hurting someone. grey magic is black magic that ends up helping the person you used it against-like and enchantment. black magic is like teh flare spell. white magic is healing-like monks and ritualist healing stuff. grey magic that derives from white magic is a healing spell that backfires on teh person you use it against-like a hex. just the thing is in video games grey magic is usually put in a basis where people already know that the intended spell will go wrong. so in essence if you cast a hex on a person you are casting a healing spell that you intend to go wrong. sry for the nerd overview.)

i hope that that cleared some stuff up for you. if it didn't feel free to ask again, maybe i'll be able to answer you better.
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Old Feb 19, 2007, 03:42 AM // 03:42   #13
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Quote:
Originally Posted by thatdudeman
Description: the Methuselah and nephilim classes are like a remake of the elementalist and mesmer classes. (i know it sounds like it would be a remake of the necromancer and teh monk but i think that the monk shouldn't have any mroe remakes, and teh mesmer and elementalist are kind of being ignored)
Thats all i need to see. Your ideas suck and a waste of my time to type something up to rebuke it, and its pointless to try and salvage it.

Hence my comment: Start over.

Im gonna tell you what made the expansion classes different.

The Assassin is not a remake of anything.

They offer completely different styles of gameplay to what has been seen before. lead attacks, Offhand attacks, dual attacks, shadow stepping, quick spiking, high mobility and low armor.

Same with the Ritualist. Attack spirits, defense spirits, spirit linked spells, object spells, weapon spells. Variety of unremovable buffs, low mobility, and interesting skills.

The Paragon takes the warrior's shouts and extends it into 3 directions and makes something very different. Chants, echos, and shouts creates a high mobility buff class (vs a low mobility buff class).

The Dervish introduces transformation spells into the game and a class whos unique in the fact that removing enchantments from it FEEDS it energy. Its also the only class to have an inherent AOE weapon.
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Old Feb 19, 2007, 05:58 AM // 05:58   #14
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actually GW has angels, have you seen those statues in HoH? they are taken from something, and it has been hinted and suggested many times the addition of angels, and rank 16 is supposedly an angle emote ( was it 15 or 16, dont remember )
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Old Feb 19, 2007, 12:31 PM // 12:31   #15
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Interesting change.

So you've given your ideas new names... Its a step forward, but only a tiny one.

For a start.... "Nephilim" were the monstrous hybrid offspring of the Gregori with humans... and thus about as far fallen from "holy" as one might imagine.

That aside... Guild Wars needs to stay WELL away from stereotypical black and white morality. Its already far too close to dabbling in the whole Good / Evil mentality... and needs ideally to be reigned back from that ASAP.
One of the reasons I tend to stick fervantly to the Factions campaign is that it is quite possibly the most far-removed of the three from traditional moralistic notions...
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Old Feb 22, 2007, 06:02 AM // 06:02   #16
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ok first this would be racial not proffesional.

second, this isnt WoW, or fable, why bring the good/evil thing in at all? Why my i ask would a 1/2 demon be helping anyone? If you were demonic in nature you would either run for your life from angry villagers or run from your life from angry hero types. In the GW world a half demon doesnt make sence. In other games it can, but here i dont see how. I am sure you could say they are "seeking salvation from their demon half" but then they wouldnt use their demonic skills and it would make your new race rather useless.

As for half angels......no. Why do people want stupid little wings to make them feel special?

~the rat~
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Old Feb 22, 2007, 06:49 AM // 06:49   #17
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Quote:
Originally Posted by legion_rat
As for half angels......no. Why do people want stupid little wings to make them feel special?
BECAUSE I AM SPECIAL! GIMME PLATINUM AND RUN ME THROUGH THE ENTIRE GAME!

I would think Nephilim would be the "evil" side and Seraphim (Or Cherabim. Whatev.) would be the "good" side.

However, Guild Wars is not really based around "good" or "bad" when it comes to the actual players... But the idea is very... Interesting.

Perhaps try and make a profession that focuses on illusions on a wide scale (Kinda like a "spike-mesmer" or something... I don't really know.) Perhaps it could deal with making illusions, or something to that effect.

In the end, I myself suck at making profession ideas. Give your thoughts a little more time to meander and grow. When you feel you have the "final draft", try presenting it to the community again. Good luck! ^_~
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Old Feb 22, 2007, 08:58 PM // 20:58   #18
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Quote:
Originally Posted by FelixCarter
BECAUSE I AM SPECIAL! GIMME PLATINUM AND RUN ME THROUGH THE ENTIRE GAME!

I would think Nephilim would be the "evil" side and Seraphim (Or Cherabim. Whatev.) would be the "good" side.

However, Guild Wars is not really based around "good" or "bad" when it comes to the actual players... But the idea is very... Interesting.

Perhaps try and make a profession that focuses on illusions on a wide scale (Kinda like a "spike-mesmer" or something... I don't really know.) Perhaps it could deal with making illusions, or something to that effect.

In the end, I myself suck at making profession ideas. Give your thoughts a little more time to meander and grow. When you feel you have the "final draft", try presenting it to the community again. Good luck! ^_~
ok how bout this the nephilim would be enemy (always) with no chance of players gettting to be them. the Seraphim would be player types (minus the angel wings) Most people dont realize that angels never had wings until the artist in the middle ages (or so) added them in to make them look more majestic. I could see the doing tons of holy damage so demons and undead would be toast. but would they just be glorified smite monks???

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Old Feb 22, 2007, 09:32 PM // 21:32   #19
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Sorry but i disagree. After all having half-demons and half-angels wouldn't be a bad idea except, the half-demons would also be evil and the half-angels... well good... it wouldn't be a good balance of good/evil sorry but i don't like the idea.
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Old Mar 02, 2007, 12:48 AM // 00:48   #20
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well i guess that i need to clarify that nephilim, in the biblical sense, well my bible's sense, is the ofit wouldn't spring of an angel and an earthly women.

and i also need to metnion, in case i didn't before, that it wouldn't be a race thing, the original trainers in the beginning of the game would be true nephilim and methuselah, and they would only teach you a sertan degree of the abilities they have.

and then i've been thinking of this good and evil thing and decided to change teh backround a bit. now since there are always rogues and rebels amoung all groups. there could be nephilims and methuselah on either side. each haveing dark and holy skills, just the nephilim haveing a few more light skills and methuselah a few more dark. by i few i mean a lot though.

and they could possibly not be pitted against each other, sure in some areas, but there is going to be a common enemy in order to keep the bassis of the gameplay. like the afflicted and shiro'ken.

and maybe it could be like a grey thing. nephilim think that the methuselah are evil, methuselah think nephilim are evil. they both think that themselves are the good guys.

also, neither nephilim or methuselah are evil creatures, methuslah are people who use magics to live up to 969 years old, and no older, nephilim the offspring of angels and women.

maybe teh common enemy could be 'renegade powers' 'renagade dominatoins', and 'renegade thrones' trying to destroy the nephilim for being obominations of heaven and earth. and trying to kill methuselah for dis-obeying gods want for people to die.

see, so it all works out.

(everything so far that i've used are biblical references from my bible, i am not going to tell you what creed i am or of my beliefs. and i would also like that the only criticizm made from now on be constructive and not insulting,*heres looking at you lyra song*, thank you.)

Last edited by thatdudeman; Mar 02, 2007 at 01:16 AM // 01:16..
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